You know what I'm sick of hearing about? YOU! YOU PEOPLE! Seriously! Take a look at this:
I don't know if its me or the map, but its really, really broken for me. Every 2D object (plants, grass, etc.), texture (bloodstains, tools on the floor, etc) and particle effect (splinters, blood, lights, etc) is shown inside a flat square, and some of the 3D objects are see-through or have weird lighting on them. When I first turned the game on I was in total darkness for a sec, then I could only see a few colored blobs, and when I turned on my flashlight it was either not there or could only show what was there in a pulsating square in the corner of the screen. I was totally lost until I finally turned bloom off, but even then everything was still out of whack.
-omny87
UGH!
But anyway I've totally lost all steam working on Protone. Why? Because constructs are just totally unnecessary. I'm sorry, but the moment I started making the first building in what was going to be a masterpiece of city building I just said "Nope, not gonna do it.".
But wait! Before you start crying (I'm looking at you Fereles) I want you to know this was all part of my plan! I had a vision of how I would make Protone: It would be a casual, yet, hands-on approach. An experiment if you will. Protone would in essence (And women are always after my essence!) never be finished.
But I know what some of you are thinking (I'm looking at you Ou812, you sick, dirty hippie. God, I hate you.) Isn't the problem here that I don't want to work on Paranoia at all? Not necessarily. You see, Protone is different from Paranoia. The severe lack of checkerboard tiles immediately springs to mind but the difference is more then that.
When I was making Paranoia it was because I felt an obligation. I would stay up two hours past my bedtime every night to work on it. The only thing pushing me forward despite every fiber in my body telling me that it wasn't worth it was DVNO by Justice played on repeat.
If I could sidetrack for a second: DVNO is in my opinion the best song ever. Really. If I ever get a tattoo it will be DVNO, four capital letters printed in gold, on my knuckes so that every time I punch someone it will be always the same, always ashamed story telling.
But yeah, thanks to the good people that have uploaded virtually every music video ever on to Youtube I was able to bite the bullet and pull through with Paranoia to the very end.
Why? Because Paranoia is art and I can say that without any kind of the snobbish pretentiousness I so avoid in the real world (Again, I'm looking at you Ou812, you filthy hedonist.)
Protone is different. No one really wants this map (Except Chaomaster, or SEABEAR!, or Dashrush. I can't even keep track of the names he uses any more.). But that's ok! It gives me the freedom to put whatever I well please in Protone. If I want a bottemless pit then by God I will have one! Giant skyscraper? Boom it's done. And no one can tell me otherwise because it's mine! ALL MINE. I want to finish this, but not in the same way I want vortigaunts sweeping up things in an intergalactic sewer surrounded by the mad alterations of Franz Kafka and M.C. Escher.
Sunday, February 7, 2010
Saturday, January 30, 2010
Tales from Steam Chat: Volume Three
In today's episode we see what happens when I talk politics. It's funny because SEA BEAR! is Canadian. LOL.
Shadgrimgrvy: How will you do the transition from night to day though>
DashRush: THE SEA BEAR!: I have two options. The first one involves a 3d skybox, that has a hemisphere with an animated texture, and a light dynamic , that changes colors, or use screenoverlays
Shadgrimgrvy: Both sound really good.
DashRush: THE SEA BEAR!: Yeah. IT's going to be hard though.
DashRush: THE SEA BEAR!: It's*
Shadgrimgrvy: Well, I'm planting a cubemap garden right now.
DashRush: THE SEA BEAR!: Sounds cool. Will they grow into cubemap trees
Shadgrimgrvy: Yes sir, and I''ll be able to sell all the cubemap fruit by next county fair.
DashRush: THE SEA BEAR!: Sounds tasty. I'd like to consume the fruits of your labour
Shadgrimgrvy: Well you can't! WE LIVE IN A LASSIEZ FAIRE SOCIETY!
DashRush: THE SEA BEAR!: Boo!
Shadgrimgrvy: How 'bout you go read some Ayn Rand like a man and then come talk to me about my cubemaps!
DashRush: THE SEA BEAR!: Well I never!
Shadgrimgrvy: Well you did!
DashRush: THE SEA BEAR!: Oh no you deedn't
Shadgrimgrvy: Yeah! I DID! Ya mayple syrup guzzling socialist.
DashRush: THE SEA BEAR!: :(
Shadgrimgrvy: I'm so sorry.
Shadgrimgrvy: I just get so worked up about socio-economics, y'know?
DashRush: THE SEA BEAR!: xD I don't care. You can say what ya want xD
Shadgrimgrvy: Well, in that case; I'll burn your house down.
DashRush: THE SEA BEAR!: We'll come in and burn your whitehouse again
Shadgrimgrvy: Bet you couldn't without your indian friends help!
DashRush: THE SEA BEAR!: Wanna bet Mr Uncle Sam
Shadgrimgrvy: As a matter of fact, I do! What are yooou gonna do about it you beaver.
Shadgrimgrvy: How will you do the transition from night to day though>
DashRush: THE SEA BEAR!: I have two options. The first one involves a 3d skybox, that has a hemisphere with an animated texture, and a light dynamic , that changes colors, or use screenoverlays
Shadgrimgrvy: Both sound really good.
DashRush: THE SEA BEAR!: Yeah. IT's going to be hard though.
DashRush: THE SEA BEAR!: It's*
Shadgrimgrvy: Well, I'm planting a cubemap garden right now.
DashRush: THE SEA BEAR!: Sounds cool. Will they grow into cubemap trees
Shadgrimgrvy: Yes sir, and I''ll be able to sell all the cubemap fruit by next county fair.
DashRush: THE SEA BEAR!: Sounds tasty. I'd like to consume the fruits of your labour
Shadgrimgrvy: Well you can't! WE LIVE IN A LASSIEZ FAIRE SOCIETY!
DashRush: THE SEA BEAR!: Boo!
Shadgrimgrvy: How 'bout you go read some Ayn Rand like a man and then come talk to me about my cubemaps!
DashRush: THE SEA BEAR!: Well I never!
Shadgrimgrvy: Well you did!
DashRush: THE SEA BEAR!: Oh no you deedn't
Shadgrimgrvy: Yeah! I DID! Ya mayple syrup guzzling socialist.
DashRush: THE SEA BEAR!: :(
Shadgrimgrvy: I'm so sorry.
Shadgrimgrvy: I just get so worked up about socio-economics, y'know?
DashRush: THE SEA BEAR!: xD I don't care. You can say what ya want xD
Shadgrimgrvy: Well, in that case; I'll burn your house down.
DashRush: THE SEA BEAR!: We'll come in and burn your whitehouse again
Shadgrimgrvy: Bet you couldn't without your indian friends help!
DashRush: THE SEA BEAR!: Wanna bet Mr Uncle Sam
Shadgrimgrvy: As a matter of fact, I do! What are yooou gonna do about it you beaver.
Wednesday, January 27, 2010
Them Things
It's what I've been thinking about. And it concerns me.
Ask yourself: Do I need a new construct? Really think about it. I'm sure for most people the honest answer is no. Really, how many times can we download the same flat slab of grass, water, and square buildings?
I began thinking about this and of course it made me wonder just what makes Protone unique but more importantly: necessary. Now of course progress is being made to make this map, but one cannot help feeling like it's all for naught. If anything this just means that there will be a need for some feature that really makes it stand out, something like a huge pit the player can fall down.
Ask yourself: Do I need a new construct? Really think about it. I'm sure for most people the honest answer is no. Really, how many times can we download the same flat slab of grass, water, and square buildings?
I began thinking about this and of course it made me wonder just what makes Protone unique but more importantly: necessary. Now of course progress is being made to make this map, but one cannot help feeling like it's all for naught. If anything this just means that there will be a need for some feature that really makes it stand out, something like a huge pit the player can fall down.
Saturday, January 23, 2010
Fabulous Double Post: New Video and Korsakovia
Hey dudes, I just uploaded a new video to Youtube last night. Nothing special just a little Garry's Mod dandy. Remember a while ago that I needed to make an honest-to-goodness Garry's Mod video for old times sake or something? This is that video, sort of. But I'm not here to talk about that. No.
I want to talk about Korsakovia.

Ho boy, was this a weird mod. First let me tell you how I came across this strangeness. Well, a couple nights ago I was reading TvTropes as I am usually inclined to do. That night I was particularly enjoying the Mind Screw page.
As I sifted through the multitude of examples of strange works of fiction, David Lynch references and the obligatory Warhammer examples, I hate those so much, I found a little paragraph talking about a Half-Life 2 Mod.
This was really exciting. Not only was there a Half-Life 2 Mod but it's already been established that it was really weird. I had to find out more about Dear Esther.
Long story short; it was some kind of "art-experiment". There are no weapons, no enemies, no established goal and the plot isn't really explained. But that was okay, this was what I was looking for. Sort of. I played Dear Esther, well, maybe played isn't the right word, more like walked around and island while some guy reads a letter that another guy maybe sent to some lady who might have died about his kidney stones.
So that was all fine and good, I felt like more of an intellectual for "getting it" and resisting the urge to use the ingame console to spawn Combine Soldiers which I totally think they forgot to remove from the Source Code.
But I wanted moar. I wanted a game this time. I did a little poking around on their website and found Korsakovia.

Unlike Dear Esther, Korsakovia is an actual game with gameplay. The story is of a guy who has Korsakoff's Syndrome which is just a awful as you may be thinking and his therapist. The player explores his delusions and gets frequent voiceovers of his and his Therapist's conversations. During all this they need to avoid flying smoke monsters that try to kill the player by, um, flying into him.
Yes, they are exactly like the smoke monster on Lost. Exactly.
The whole game has the end of the world as a major theme; at first the Therapist tries to convince Christopher, the crazy guy, that the world has not ended but as it progresses we're lead to believe that she may start to believe him or that even she was part of the delusion the whole time.
Crazy!
This is were the game really shines, it is just so twisted and leaves the player constantly second-guessing. This is best exemplified in the level design which, like all self-respecting abstract maps, looks like a prog-rock album cover.
Plus, the only weapon the player is given is the crowbar. Yes yes, I know but it really does work for the setting! Heck, it doesn't even give you that for most of the time. Korsakovia likes to have the player running away from the screeching smoke clouds more than it likes to have the player hit smoke clouds with a crowbar which, really, is kind of silly if you think about it.
Of course, Korsakovia does have it's share of problems and they are big ones.
I hope you don't like moving very fast because this game lags. Remember the aforementioned smoke monsters? Sure you do; they're particle effects and as such they just love to gobble up your processing power. Keep in mind that there are usually several of these on the screen whenever they show up.

And the level design being really cool and weird is a very good thing because here in Korsakovia no level goes to waste. As in, you will play the same three levels over and over again. Now now, before you all get up in a hissy(?) about this I really do think that was the point. You see, Korsakoff's Syndrome, which the player character may or may not have, is a form of amnesia where the afflicted cannot form new memories. The level design is supposed to reflect this because you play through the same three stages, a hospital, warehouse, and apartment building, and you can see the gradual decay of these locals and in turn, the decay of the players own sanity.
Trippy!
Korsakovia is defiantly not like other first-person shooters, mainly because you have no guns. But it is unique in style and story-telling more importantly, It is certainly not a perfect game, far from it, but I highly recommend it to anyone who owns a copy of Half-Life 2.
I want to talk about Korsakovia.

Ho boy, was this a weird mod. First let me tell you how I came across this strangeness. Well, a couple nights ago I was reading TvTropes as I am usually inclined to do. That night I was particularly enjoying the Mind Screw page.
As I sifted through the multitude of examples of strange works of fiction, David Lynch references and the obligatory Warhammer examples, I hate those so much, I found a little paragraph talking about a Half-Life 2 Mod.
This was really exciting. Not only was there a Half-Life 2 Mod but it's already been established that it was really weird. I had to find out more about Dear Esther.
Long story short; it was some kind of "art-experiment". There are no weapons, no enemies, no established goal and the plot isn't really explained. But that was okay, this was what I was looking for. Sort of. I played Dear Esther, well, maybe played isn't the right word, more like walked around and island while some guy reads a letter that another guy maybe sent to some lady who might have died about his kidney stones.
So that was all fine and good, I felt like more of an intellectual for "getting it" and resisting the urge to use the ingame console to spawn Combine Soldiers which I totally think they forgot to remove from the Source Code.
But I wanted moar. I wanted a game this time. I did a little poking around on their website and found Korsakovia.

Unlike Dear Esther, Korsakovia is an actual game with gameplay. The story is of a guy who has Korsakoff's Syndrome which is just a awful as you may be thinking and his therapist. The player explores his delusions and gets frequent voiceovers of his and his Therapist's conversations. During all this they need to avoid flying smoke monsters that try to kill the player by, um, flying into him.
Yes, they are exactly like the smoke monster on Lost. Exactly.
The whole game has the end of the world as a major theme; at first the Therapist tries to convince Christopher, the crazy guy, that the world has not ended but as it progresses we're lead to believe that she may start to believe him or that even she was part of the delusion the whole time.
Crazy!
This is were the game really shines, it is just so twisted and leaves the player constantly second-guessing. This is best exemplified in the level design which, like all self-respecting abstract maps, looks like a prog-rock album cover.
Plus, the only weapon the player is given is the crowbar. Yes yes, I know but it really does work for the setting! Heck, it doesn't even give you that for most of the time. Korsakovia likes to have the player running away from the screeching smoke clouds more than it likes to have the player hit smoke clouds with a crowbar which, really, is kind of silly if you think about it.
Of course, Korsakovia does have it's share of problems and they are big ones.
I hope you don't like moving very fast because this game lags. Remember the aforementioned smoke monsters? Sure you do; they're particle effects and as such they just love to gobble up your processing power. Keep in mind that there are usually several of these on the screen whenever they show up.

And the level design being really cool and weird is a very good thing because here in Korsakovia no level goes to waste. As in, you will play the same three levels over and over again. Now now, before you all get up in a hissy(?) about this I really do think that was the point. You see, Korsakoff's Syndrome, which the player character may or may not have, is a form of amnesia where the afflicted cannot form new memories. The level design is supposed to reflect this because you play through the same three stages, a hospital, warehouse, and apartment building, and you can see the gradual decay of these locals and in turn, the decay of the players own sanity.
Trippy!
Korsakovia is defiantly not like other first-person shooters, mainly because you have no guns. But it is unique in style and story-telling more importantly, It is certainly not a perfect game, far from it, but I highly recommend it to anyone who owns a copy of Half-Life 2.
Wednesday, January 20, 2010
Tales from Steam Chat: Volume Two
In today's episode we see what happens when I'm allowed to postulate what the future holds for Humanity's evolution.
EcoVentura: Scout is spy!
EcoVentura: NO
EcoVentura: I'm a force of nature
Shadgrimgrvy: What was that?
EcoVentura: WHOOOSSSHSHSHSHS
EcoVentura: AAHHHHH
Shadgrimgrvy: IS NOT POSSIBLE!
EcoVentura: hehehehehe
Shadgrimgrvy: So, I've been thinking about them things.
Shadgrimgrvy: I've been thinking about whats wrong with all civilization: the need for resources.
EcoVentura: I've been thinking about bioshock 2
Shadgrimgrvy: Bioshock aye? When's that coming out?
EcoVentura: feb 9th
Shadgrimgrvy: The original Bioshock still doesn't work on any of the three computers I've tried it on.
EcoVentura: ;(
Shadgrimgrvy: But anyway, if I could find a way to modify my, and other's, bodies in such a way as to render us totally independent society as it is today would become obsolete.
Shadgrimgrvy: Without the need to buy food or other commodeties we would have no need for money and no need for petty "jobs".
EcoVentura: If I could find a way to instantly convert all the oxygen in our air to potatos. The same would happen.
Shadgrimgrvy: Exactly!
EcoVentura: Lets get working on it
Shadgrimgrvy: What I need to do is get a bunch of Human brains and put them in plants to create a master race.
EcoVentura: OR
EcoVentura: We could put Dolphin brains in Dogs thus allowing us to get more entertainment and not give them the fish
Shadgrimgrvy: I'd much rather not involve myself or my master race with dolphins. THANKS.
EcoVentura: HEY
EcoVentura: HEY
EcoVentura: Go to hell man
EcoVentura: Dolphins are the future
Shadgrimgrvy: Yeah whatever! How 'bout you cry about it to your ammoral sqweeking hedonist friends from the sea!
EcoVentura: Hey, they're the key to knowing when our world is going to crumble
EcoVentura: And they won't tell you when because you don't deserve to live!
Shadgrimgrvy: Pffft, I already know when: 42 years from now. Even next year it'll be 42 years from now.
EcoVentura: You'll be 42 years from 50 years ago.
EcoVentura: So you're behind
EcoVentura: How does that make you feel?
Shadgrimgrvy: It makes me feel retro which feels good man.
EcoVentura: No, you feel ollldddd
EcoVentura: And gaaayyyy
Shadgrimgrvy: ur ghey
Shadgrimgrvy: You'll be sorry; after me and my plant-people brethren overthrow the bondage of your society we will create an objectivist utopia, UNDER THE SEA.
EcoVentura: Scout is spy!
EcoVentura: NO
EcoVentura: I'm a force of nature
Shadgrimgrvy: What was that?
EcoVentura: WHOOOSSSHSHSHSHS
EcoVentura: AAHHHHH
Shadgrimgrvy: IS NOT POSSIBLE!
EcoVentura: hehehehehe
Shadgrimgrvy: So, I've been thinking about them things.
Shadgrimgrvy: I've been thinking about whats wrong with all civilization: the need for resources.
EcoVentura: I've been thinking about bioshock 2
Shadgrimgrvy: Bioshock aye? When's that coming out?
EcoVentura: feb 9th
Shadgrimgrvy: The original Bioshock still doesn't work on any of the three computers I've tried it on.
EcoVentura: ;(
Shadgrimgrvy: But anyway, if I could find a way to modify my, and other's, bodies in such a way as to render us totally independent society as it is today would become obsolete.
Shadgrimgrvy: Without the need to buy food or other commodeties we would have no need for money and no need for petty "jobs".
EcoVentura: If I could find a way to instantly convert all the oxygen in our air to potatos. The same would happen.
Shadgrimgrvy: Exactly!
EcoVentura: Lets get working on it
Shadgrimgrvy: What I need to do is get a bunch of Human brains and put them in plants to create a master race.
EcoVentura: OR
EcoVentura: We could put Dolphin brains in Dogs thus allowing us to get more entertainment and not give them the fish
Shadgrimgrvy: I'd much rather not involve myself or my master race with dolphins. THANKS.
EcoVentura: HEY
EcoVentura: HEY
EcoVentura: Go to hell man
EcoVentura: Dolphins are the future
Shadgrimgrvy: Yeah whatever! How 'bout you cry about it to your ammoral sqweeking hedonist friends from the sea!
EcoVentura: Hey, they're the key to knowing when our world is going to crumble
EcoVentura: And they won't tell you when because you don't deserve to live!
Shadgrimgrvy: Pffft, I already know when: 42 years from now. Even next year it'll be 42 years from now.
EcoVentura: You'll be 42 years from 50 years ago.
EcoVentura: So you're behind
EcoVentura: How does that make you feel?
Shadgrimgrvy: It makes me feel retro which feels good man.
EcoVentura: No, you feel ollldddd
EcoVentura: And gaaayyyy
Shadgrimgrvy: ur ghey
Shadgrimgrvy: You'll be sorry; after me and my plant-people brethren overthrow the bondage of your society we will create an objectivist utopia, UNDER THE SEA.
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