Ladies and gentlemen, Hypnophobia is now at an unprecedented 81.4% of it's entdata capacity. But don't bust open those champagne bottles just yet, there's still more map to come.
We've come a long way in a surprisingly short time, but there's still the matter of placing cubemaps, AI nodes and all sorts of other little bells and whistles. For now, I'm working on an extended action sequence. Without giving too much away, I will just say that it involves a house, a Tunneling Entanglement Device and snipers. Fun!
This area is at an awkward stage in it's development where any pictures will just make it look bad. This is the best I can do for now, yet it is inadequate for representing what I have planned.
I can reveal little, except that this map has been designed to torment the player with various hazards. I expect that Hypnophobia will be at least a full 64% more actively hostile to the player then it's predecessors, so assuming this is actually finished before year 2012 begins be prepared to put on your thinking caps.
I think before this map is truly finished, I will need to go back to some already-finished areas and deadly them up a bit, I'm thinking poison gas, or car crashes if at all possible. Environmental hazards are now the name of the game.
And sprites, we need a lot more of those. You can't have enough glitter.
ALSO, in case you haven't already noticed, I've been toying around with the blog's HTML in order to take advantage of all the empty space on either side of the screen. It was just sitting there, not full of words and pictures and being generally useless, so I did what had to be done and fiddled around with programming I don't pretend to understand and the blog is now a better place because of it.
Yes.
Monday, November 21, 2011
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