Oh hey, don't mind me. I'm just holding all these bunnies is all.
I figured it was only appropriate to wait until Bunday to show you all this. Apparently there was a pet store in town with rabbits this whole time and I didn't know about it.
Seriously, take a good look at that picture because I'm almost never that happy. In fact, handing me a rabbit is probably the only sure-fire way to get me to smile for pictures. Because as we all know, there are only two things in life that will make my face jump from "mild irritation" to "slightly content" and that's Daleks. It's also bunnies.
Being around rabbits is actually pretty therapeutic for me. I'm generally a very wound up person, somewhere between George Costanza and Joe Pesci as far as levels of agitation go. But as soon as I'm in proximity to a rabbit I drift down to 'merely' normal person levels of anxiety. Dogs are too stupid and loud, if anything having one around would just make me more upset. Cats are too aloof and untrustworthy, I can't trust them and they just stress me out more. Having a pet octopus is out of the question so really, the only animal I could stand living with is a big armful of rabbits. Only then will my life be complete.
...Well okay, my life will be complete when I have that and my Dalek shell. But you know, one step at a time.
Showing posts with label bunnies. Show all posts
Showing posts with label bunnies. Show all posts
Sunday, July 13, 2014
Sunday, February 2, 2014
Dirty, Filthy Birds
It's Bunday, which means it's time for us to revisit our home away from home: Ōkunoshima, also known as Rabbit Island.
Speaking of which, I'm now accepting donations for the Shadgrimgrvy Relocation Fund. Your generous donations will go to a good cause: shipping me to Ōkunoshima, where I will live the rest of my life. With your help, we can raise enough to buy me a plane ticket and keep me hidden from the Japanese authorities for years to come. Plus, donations of $25 dollars or more will receive a stylish tote bag.
Every little bit helps.
But that's not all; I actually have some map related news if you can believe it. It isn't Lost Highway though, it's an entirely new project.
Someone messaged me on Steam a few months ago, describing their idea for a new game mode in Garry's Mod. Essentially what they were making was a single-player campaign, with multiple player characters who's scenarios were all part of an overarching story. It sounded good to me, but what really caught my attention was the setting, which was so unusual I eventually gave in and agreed to make a map for them.
Their plan, as it turns out, was to make a game mode based on The Birds with the player having to defend themself against huge flocks of ravenous, eye-pecking birds. They would have to scavenge ammo and equipment from around the map during the rare moments of calm before they started to attack again, with the ultimate goal of seeing how long they could survive against endless waves of dirty, filthy birds.
I've only seen a couple of demonstration videos so far, but the idea really translates into a game well. It's incredibly creepy seeing a flock of birds rushing the player, even when using the seagull and crow models from Half-Life 2. Plus, where else are you going to see a Hitchcock video game?
We've occasionally discussed his plans for the mod and it's all starting to sound very involved. Custom models, in-game cutscenes and of course programming to make the birds actually do damage, since it seems impossible to do so with mapping inputs (believe me, we've tried).
The map I've made was based on the schoolhouse in Bodega Bay. Surprisingly, there weren't very many reference photos for the interior. But going by what appeared in the movie and what little I could glean from an old newspaper I made something that might make sense, going by what I thought it would probably look like inside.
I haven't seen how well my map works as a playing field, but I haven't received any complaints yet so I assume everything's fine. I included plenty of fog on the assumption that it would hide the map's borders and obscure the bird's approach, giving them ample time to sneak up on the player and peck out their eyes.
From what I gather there's at least two other people making maps for the game mode and by now, I'm actually really eager to see what they look like. I discussed it with D.E.L.B. a few weeks ago and we both agreed there should be levels based on other Hitchcock movies too. Imagine it, fighting off swarms of seagulls at the Bate's Motel or inside James Stewart's apartment. Heck, there could even be a map that takes place on top of Mount Rushmore.
I have no idea how many people are actually involved by this point, but there's at least one person making concept art for each character and map, including mine:
I actually think his picture looks better than what ended up being the .bsp file. If I could go back and rework the textures a bit, make the grass more overgrown and unmanagable or make the fog thicker I think I would be happy. But as it is I'm actually really optimistic for this project. It sounds like a great idea and from the work I've seen so far it has a lot of promise.
Speaking of which, I'm now accepting donations for the Shadgrimgrvy Relocation Fund. Your generous donations will go to a good cause: shipping me to Ōkunoshima, where I will live the rest of my life. With your help, we can raise enough to buy me a plane ticket and keep me hidden from the Japanese authorities for years to come. Plus, donations of $25 dollars or more will receive a stylish tote bag.
Every little bit helps.
But that's not all; I actually have some map related news if you can believe it. It isn't Lost Highway though, it's an entirely new project.
Someone messaged me on Steam a few months ago, describing their idea for a new game mode in Garry's Mod. Essentially what they were making was a single-player campaign, with multiple player characters who's scenarios were all part of an overarching story. It sounded good to me, but what really caught my attention was the setting, which was so unusual I eventually gave in and agreed to make a map for them.
Their plan, as it turns out, was to make a game mode based on The Birds with the player having to defend themself against huge flocks of ravenous, eye-pecking birds. They would have to scavenge ammo and equipment from around the map during the rare moments of calm before they started to attack again, with the ultimate goal of seeing how long they could survive against endless waves of dirty, filthy birds.
I've only seen a couple of demonstration videos so far, but the idea really translates into a game well. It's incredibly creepy seeing a flock of birds rushing the player, even when using the seagull and crow models from Half-Life 2. Plus, where else are you going to see a Hitchcock video game?
We've occasionally discussed his plans for the mod and it's all starting to sound very involved. Custom models, in-game cutscenes and of course programming to make the birds actually do damage, since it seems impossible to do so with mapping inputs (believe me, we've tried).
The map I've made was based on the schoolhouse in Bodega Bay. Surprisingly, there weren't very many reference photos for the interior. But going by what appeared in the movie and what little I could glean from an old newspaper I made something that might make sense, going by what I thought it would probably look like inside.
I haven't seen how well my map works as a playing field, but I haven't received any complaints yet so I assume everything's fine. I included plenty of fog on the assumption that it would hide the map's borders and obscure the bird's approach, giving them ample time to sneak up on the player and peck out their eyes.
From what I gather there's at least two other people making maps for the game mode and by now, I'm actually really eager to see what they look like. I discussed it with D.E.L.B. a few weeks ago and we both agreed there should be levels based on other Hitchcock movies too. Imagine it, fighting off swarms of seagulls at the Bate's Motel or inside James Stewart's apartment. Heck, there could even be a map that takes place on top of Mount Rushmore.
I have no idea how many people are actually involved by this point, but there's at least one person making concept art for each character and map, including mine:
I actually think his picture looks better than what ended up being the .bsp file. If I could go back and rework the textures a bit, make the grass more overgrown and unmanagable or make the fog thicker I think I would be happy. But as it is I'm actually really optimistic for this project. It sounds like a great idea and from the work I've seen so far it has a lot of promise.
Sunday, December 15, 2013
Bunny Money Part II
I did it again! I almost forgot today was...
...Bunday.
But seriously you guys, I'm going to try and get back to a more regular posting schedule; album covers, disgusting food, that sort of thing.
...Bunday.
But seriously you guys, I'm going to try and get back to a more regular posting schedule; album covers, disgusting food, that sort of thing.
Sunday, November 17, 2013
Night Of The Lepus II
Just a short Bunday post today. And nothing but videos at that:
Bunnies on a desk!
Bunnies eating your lawn!
Bunnies sneaking into your pantry and eating all your food!
BUNNIES!
Bunnies on a desk!
Bunnies eating your lawn!
Bunnies sneaking into your pantry and eating all your food!
BUNNIES!
Sunday, October 20, 2013
Get In The Car
Flopsy? What are you doing? How did you find the car keys?
Important bunny conference? No you can't go! It's illegal for you to drive!
Flopsy, turn this car around. We're not stopping to pick up your friends.
Flopsy, why wasn't I invited to the secret bunny conference? Flopsy, let me out of this car! I want to go home!
Important bunny conference? No you can't go! It's illegal for you to drive!
Flopsy, turn this car around. We're not stopping to pick up your friends.
Flopsy, why wasn't I invited to the secret bunny conference? Flopsy, let me out of this car! I want to go home!
Sunday, September 15, 2013
Monday, May 27, 2013
Noxious Fumes
The year is 1925. In response to rumors that the United States and Europe were developing chemical weapons, the Imperial Japanese Army create a secret base on the island of Ōkunoshima. Here, they begin a special weapons program devoted to the production of chemical weapons like mustard gas, in spite the fact that Japan was one of the nations that signed the Geneva Protocol earlier that year, prohibiting the use of such weapons. This treaty did not forbid the production and storage of poison gas, but Imperial Japan worked in secret nonetheless.
Ōkunoshima was chosen for it's isolation, it being far enough away from population centers like Tokyo to limit the damage of a potential leak. Working from 1927 to 1929, the factory on the island produced over six kilotons of mustard gas and tear gas. Allegedly, working conditions on the island were harsh. Serious safety precautions were not taken which resulted in illness from toxic exposure.
After the war, all documents related to the facility were destroyed, and the stockpile of gas was disposed of by the Allies. Years later, the Japanese government provided financial aid to former workers suffering from the effects of toxic gas exposure. In 1988 the Ōkunoshima Poison Gas Museum was opened.
In the intervening years Ōkunoshima became part of the Inland Sea National Park system and can be reached by ferry from Tadanoumi. Today, the island is home to a hotel and six-hole golf course...
...AND BUNNIES!!!
For whatever reason, the island is home to a huge rabbit population. The persistent rumor is that they're the descendents of test subjects for the gas production, a rumor the former director of the poison gas museum denies. No matter the reason, the rabbits on the island are very tame and will approach Humans completely fearlessly.
In fact, don't be surprised if they decide to pile on top of you and just steal any vegetables you might have if you ever visit.
No seriously, an island inhabited by nothing but fluffy bunnies.
Words cannot express how badly I want to live here.
The biggest question is why. Why are there so many rabbits? And why must life be so cruel? Why must this wonderful place be on the other side of the planet?
Ōkunoshima was chosen for it's isolation, it being far enough away from population centers like Tokyo to limit the damage of a potential leak. Working from 1927 to 1929, the factory on the island produced over six kilotons of mustard gas and tear gas. Allegedly, working conditions on the island were harsh. Serious safety precautions were not taken which resulted in illness from toxic exposure.
After the war, all documents related to the facility were destroyed, and the stockpile of gas was disposed of by the Allies. Years later, the Japanese government provided financial aid to former workers suffering from the effects of toxic gas exposure. In 1988 the Ōkunoshima Poison Gas Museum was opened.
In the intervening years Ōkunoshima became part of the Inland Sea National Park system and can be reached by ferry from Tadanoumi. Today, the island is home to a hotel and six-hole golf course...
...AND BUNNIES!!!
For whatever reason, the island is home to a huge rabbit population. The persistent rumor is that they're the descendents of test subjects for the gas production, a rumor the former director of the poison gas museum denies. No matter the reason, the rabbits on the island are very tame and will approach Humans completely fearlessly.
In fact, don't be surprised if they decide to pile on top of you and just steal any vegetables you might have if you ever visit.
No seriously, an island inhabited by nothing but fluffy bunnies.
Words cannot express how badly I want to live here.
The biggest question is why. Why are there so many rabbits? And why must life be so cruel? Why must this wonderful place be on the other side of the planet?
Sunday, May 5, 2013
Bunny Money
It's that time of the week again.
Would you believe me if I said I found this picture while looking for concept art for the monster from Cloverfield?
Would you believe me if I said I found this picture while looking for concept art for the monster from Cloverfield?
Sunday, April 21, 2013
His Noodliness
I wanted to make this post sooner, but with everything that's been happening in the news recently it felt like it was a little inappropriate to talk about silly science fiction stuff so soon.
In any case, I've gotten back to work on the map. With time, I think the new material will be good enough to show in a short video or here on the blog. Surprisingly, most of what I had planned has already been built. If I had to guess, I'd say only the last third of the rough brushwork is left to do. After, it's time to work on the NPC's and special effects.
Obviously Lost Highway won't be done in the same time frame Hypnophobia benefited from, but hey, I'm busier now. I've got places to be. Although, I can already tell you that I like the foggier, brighter style of environments I've been working with. It's a refreshing break from the dark, foreboding interiors of the previous three. In fact, I'm inclined to think the series will just keep getting brighter and shinier until I have to stop, step back and realize no one can see what they're doing anymore.
There isn't much to tell besides that. Well, except this...
But that's not all. There's also...
This. A couple days ago I decided to do a watercolor of the Dalek Emperor and have been trying to convince my sister to hang it in her room since. If I didn't know any better, I'd say she didn't want it. But I know she's just been too busy to give me a proper answer. Or she's too awe-struck and has been rendered speechless.
In any case, I've gotten back to work on the map. With time, I think the new material will be good enough to show in a short video or here on the blog. Surprisingly, most of what I had planned has already been built. If I had to guess, I'd say only the last third of the rough brushwork is left to do. After, it's time to work on the NPC's and special effects.
Obviously Lost Highway won't be done in the same time frame Hypnophobia benefited from, but hey, I'm busier now. I've got places to be. Although, I can already tell you that I like the foggier, brighter style of environments I've been working with. It's a refreshing break from the dark, foreboding interiors of the previous three. In fact, I'm inclined to think the series will just keep getting brighter and shinier until I have to stop, step back and realize no one can see what they're doing anymore.
There isn't much to tell besides that. Well, except this...
But that's not all. There's also...
This. A couple days ago I decided to do a watercolor of the Dalek Emperor and have been trying to convince my sister to hang it in her room since. If I didn't know any better, I'd say she didn't want it. But I know she's just been too busy to give me a proper answer. Or she's too awe-struck and has been rendered speechless.
Sunday, January 20, 2013
Sunday, December 9, 2012
Hair-Raising
Bunday lives on! In today's installment, the indomitable might of the Angora Rabbit:
The world will be engulfed by their luxurious coats. Nothing can escape.
The world will be engulfed by their luxurious coats. Nothing can escape.
Sunday, October 14, 2012
Your Worst Nightmare
Did you think I would forget? I never forget.
Ladies and gentlemen, it's Bunday.
I would make more Bunday posts, but since I only update about once a week anyway this blog would quickly be overrun. Then we wouldn't have enough room for evil robots and maps.
This last one features a pretty nifty optical illusion, it looks like it's running downstairs at first only to switch perspective and go upstairs. My conclusion? All rabbits are wizards.
Ladies and gentlemen, it's Bunday.
I would make more Bunday posts, but since I only update about once a week anyway this blog would quickly be overrun. Then we wouldn't have enough room for evil robots and maps.
This last one features a pretty nifty optical illusion, it looks like it's running downstairs at first only to switch perspective and go upstairs. My conclusion? All rabbits are wizards.
Sunday, September 23, 2012
Bunday Massacre
This isn't any old bunday. Oh no.
Prepare yourself for the terror of...
...giant killer bunny rabbits.
Night of the Lepus, now in theaters.
Prepare yourself for the terror of...
...giant killer bunny rabbits.
Night of the Lepus, now in theaters.
Sunday, September 9, 2012
Point Insertion
They're waiting for you Gordon...
I guess this means I'm devoted to updating everyday before the release, doesn't it? Well that's perfectly fine because I just realized that in all the time I've maintained this blog I haven't told you about our good friends from the sea: the Nautiluses.

The cephalopod family Nautilidae has survived in one form or another for the past million years. Today, this family of mollusks are the only living members of the superfamily Nautilaceae, belonging to the subclass Nautiloidea of the class Cephalopoda which of course includes octopuses, squids and cuttlefish. Because the Nautiluses have been around for so long they're considered living fossils.
Compared to their glory days, there's not many of them around anymore. They're found only in the Indo-Pacific on the slopes of coral reefs, usually at a depth of a couple hundred meters. It used to be a very different story back in the early Paleozoic Era when the oceans were completely dominated by hard-shelled cephalopods of all sizes and shapes. In those ancient times the Nautiloids were the undisputed masters of the seas, making up the bulk of the whole predatory population of the entire planet.

Compared to their shell-less relatives, the Nautiluses are fairly simple animals, especially when it comes to eyesight. Unlike the cuttlefishes who try to rival the mantis shrimps for sheer visual power, the Nautiluses make do with a highly developed, but lensless structure that acts like a simple pinhole camera. They usually rely on olfaction when foraging, sniffing out prey like a tentacled bloodhound.
They don't swim like other mollusks either. Their shells are chambered like a submarine ballast. When water is in the chamber salt is extracted and diffuses into the Nautilus's blood, making them more buoyant. If they want to sink they remove liquid from their shell chambers.

Speaking of which, Nautilus shells form pretty close approximations of logarithmic spirals. Vortexes like these can be found throughout nature; such as in the growth of broccoli, sunflowers, hurricane clouds and even the spiral arms of galaxies.
The turnings of logarithmic spirals increase in distance according to a geometric progression, meaning the further out they spiral, the wider it will get and the greater the distance will be between each successive "layer" of the spiral. This is different from Archimedean spirals where the distance remains constant.
Nautilus shells are sometimes used as examples of Golden Spirals in nature, even when they're obviously not. The confusion probably stems from the fact that golden spirals are logarithmic spirals just like Nautilus shells. But the growth factor of a golden spiral is the golden ratio, about 1.61803... which would be way too wide for any real Nautilus. I have no idea what the geometric progression is for most real Nautiluses but if I ever meet one I'll be sure to ask.
In any case, it doesn't matter if they're proportional to the Greek Parthenon or not. Because at the end of the day they're still primordial, hard-shelled, submarines with tentacles. If that's not cash, I don't know what is.
...
Oh, and before I forget...

...It's Bunday.
I guess this means I'm devoted to updating everyday before the release, doesn't it? Well that's perfectly fine because I just realized that in all the time I've maintained this blog I haven't told you about our good friends from the sea: the Nautiluses.
The cephalopod family Nautilidae has survived in one form or another for the past million years. Today, this family of mollusks are the only living members of the superfamily Nautilaceae, belonging to the subclass Nautiloidea of the class Cephalopoda which of course includes octopuses, squids and cuttlefish. Because the Nautiluses have been around for so long they're considered living fossils.
Compared to their glory days, there's not many of them around anymore. They're found only in the Indo-Pacific on the slopes of coral reefs, usually at a depth of a couple hundred meters. It used to be a very different story back in the early Paleozoic Era when the oceans were completely dominated by hard-shelled cephalopods of all sizes and shapes. In those ancient times the Nautiloids were the undisputed masters of the seas, making up the bulk of the whole predatory population of the entire planet.

Compared to their shell-less relatives, the Nautiluses are fairly simple animals, especially when it comes to eyesight. Unlike the cuttlefishes who try to rival the mantis shrimps for sheer visual power, the Nautiluses make do with a highly developed, but lensless structure that acts like a simple pinhole camera. They usually rely on olfaction when foraging, sniffing out prey like a tentacled bloodhound.
They don't swim like other mollusks either. Their shells are chambered like a submarine ballast. When water is in the chamber salt is extracted and diffuses into the Nautilus's blood, making them more buoyant. If they want to sink they remove liquid from their shell chambers.

Speaking of which, Nautilus shells form pretty close approximations of logarithmic spirals. Vortexes like these can be found throughout nature; such as in the growth of broccoli, sunflowers, hurricane clouds and even the spiral arms of galaxies.
The turnings of logarithmic spirals increase in distance according to a geometric progression, meaning the further out they spiral, the wider it will get and the greater the distance will be between each successive "layer" of the spiral. This is different from Archimedean spirals where the distance remains constant.
Nautilus shells are sometimes used as examples of Golden Spirals in nature, even when they're obviously not. The confusion probably stems from the fact that golden spirals are logarithmic spirals just like Nautilus shells. But the growth factor of a golden spiral is the golden ratio, about 1.61803... which would be way too wide for any real Nautilus. I have no idea what the geometric progression is for most real Nautiluses but if I ever meet one I'll be sure to ask.
In any case, it doesn't matter if they're proportional to the Greek Parthenon or not. Because at the end of the day they're still primordial, hard-shelled, submarines with tentacles. If that's not cash, I don't know what is.
...
Oh, and before I forget...

...It's Bunday.
Sunday, August 19, 2012
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