My game was in shambles.
Dead technocrats littered the camp. Johan failed to save a single father from electrocution. Now the whole desert is teetering on the brink of disaster and the players are no closer to answers. Exploring the camp, they found the key to the technocrats plans: an enormous nuclear-powered robot, like a giant metal bowling ball on three squat hydraulic legs. A quick examination showed just how broken down it was. The whole thing needed a complete overhaul and it's reactor shielding was cracked right down the middle. It never came up in the game, but if the technocrats lived a little longer they would have explained that the first to repair the robot would have been appointed leader. Using it, they would have brought their new scientific order to the people of Trinity. So yes, they were villains. But the players still ended up looking worse thanks to their wanton destruction.
This was also going to tie into the lobster man's problem. Because the water the technocrats were hoarding wasn't just any old water, it was heavy water intended for the robot's nuclear reactor. But again, irrelevant.
As the players made their way further north there was a loud roar of engines flying overhead. A huge metal box soared past them and came to a graceful landing a few miles away. It had strange alien markings all over it's surface and was towing a huge metal cylinder under it's body. I told everyone to imagine something like to the shuttle from District 9. The players finally found it: the missing Kretak dropship.
Finally, they were back on track. They would meet up with the Kretak, get Urmon's enchanting supplies and finally get out of this desert. Even better, they could drop of the huge piece of scientific equipment they'd been lugging around since their visit to Tory 401. All they needed to do was not cause needless conflict.
The hike to the Kretak camp took several hours. It was late evening by the time they made it to the other edge of the Glowing Pond and found the wall made of gutted, rusted cars. A single Kretak guard was there to greet them and luckily for the players, it recognized Wilfred. It crawled down from it's perch and started leading them back to camp. It clattering wildly. Omaru's radio filled with static as the rest of the Kretak came out to see them. Several dozen of the alien creatures where there, safely hidden under layers of armor and environmental conditioning. Each one carrying a tank of the exotic gas mixture they breathed on their home planet.
The camp was cobbled together from old environmental pods, the remains of their mothership and whatever junk they had scavenged since being stranded on Chmatra. On the edge of camp was the Kretak dropship, still unloading it's cargo. Beside it was a large cylindrical object hidden under a tarp. The Kretak leader quickly ushered Wilfred over to it's workbench and operated a few dials on it's console. A display lit up and suddenly a huge holographic image formed before the players.
A map of Pitchblende Flats appeared, with arrows indicating every major mining operation for miles around. In the center was God's Candle, the radium mountain. God's Candle was the richest source of radioactive ore in the entire world, but also the most inhospitable. The mountain was composed entirely of radium and it's decay products, spewing radioactive gas in a huge cloud around it. Every night, the mountain could be seen from all over the desert, glowing a faint green.
The hologram spun around, showing the land deep beneath the surface. The radium deposit under God's Candle came into view as a bluish-green blotch. All around it were deposits of uranite, coffinite, zeunerite and all manner of other radioactive ores. Another spot appeared far below the virtual surface. Colored purple, it flashed several times and the Kretak leader pointed to it. A huge red wave, signifying hot magma started to pulse upward, compressing the purple ore. It heated as the pressure squeezed it from all sides. Alien numbers and symbols danced across the display as the purple spot continued to compress. Then, without warning, it exploded, bombarding the uranite above it, which then exploded itself.
The whole simulated desert started to tear itself apart as more and more of the uranium started to undergo fission. After mere seconds, all that was left was a smouldering crater in the virtual sand. The Kretak turned to face the players, to see if they understood.
There was a local legend shared among prospectors. It was believed that uranium wasn't the only fission fuel dragged to the surface by the earthquakes. Somewhere out in the desert, far past the high-radiation zone of God's Candle there was a huge deposit of pure weapons-grade plutonium. It's said that the plutonium is so rich in that deposit that it can be placed in a bomb without any other refining and still explode with the force of several megatons of TNT. Mining such a deposit would make a prospector rich beyond their wildest dreams. And now, the Kretak were trying to tell the players that the plutonium exists, they found it and more, the volcano under the surface was going to make it explode with enough force to wipe the desert off the face of Chmatra.
A second simulation appeared, only this time, the scene zoomed in to show a drill digging deep behind the high-radiation zone, straight down into the plutonium deposit itself. A virtual miniature of the Kretak dropship appeared above the bore hole and the scene zoomed in again. A long cylindrical shape fell out of the ship and froze above the lip of the hole. The cylinder exploded open to reveal it's inner workings, revealing a small bomb and two subcritical masses at either end of the assembly.
The scene zoomed out and the bomb fell down the bore hole. It reached the plutonium and there was another explosion, only this time the deposit cracked apart. Pieces of it still went critical, some even formed a chain reaction with other rocks nearby. But most of it survived intact. All that was felt on the surface was a dull thud, like another short earthquake had struck. The Kretak turned the hologram off and turned to face the players.
Suddenly, Nick had an idea. The Kretak could only explain so much through pictures, but his character had just gained the ability to create minor reality last session. He asked if his character could use his ability to alter reality to rewire his own brain in order to speak fluent Kretak. I told him yes, absolutely. But be careful, because if it doesn't work he'll end up with brain damage or just die right there in front of everyone. We all agreed it was worth the risk and he rolled.
He got a 5 (on a d6). And right before everyone's very eyes, Minamillian started speaking fluent Kretak Interworld. Immedat
"It is because I am God." He said.
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1 comment:
You have narrated an amazing story and it is becoming more exciting as it is moving forward. Thank you for sharing it with us.
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